IJEEEE 2014 Vol.4(3): 243-248 ISSN: 2010-3654
DOI: 10.7763/IJEEEE.2014.V4.338
DOI: 10.7763/IJEEEE.2014.V4.338
Learn2Mine: Data Science Practice and Education through Gameful Experiences
Clayton A. Turner, Jacob L. Dierksheide, and Paul E. Anderson
Abstract— We introduce Learn2Mine, an education and analysis platform that integrates state-of-the-art data mining tools with effective feedback and training mechanisms in order to lower the barrier for domain experts and computer scientists to learn data science. Data science is the combination of statistical and computer science techniques in order to extract meaningful information from domain-specific datasets. Learn2Mine is a platform where students learn and practice techniques commonly used by data scientists. The Learn2Mine platform is a novel environment for teaching data science without requiring prerequisite knowledge, and with the idea that all knowledge bases can be enhanced by data science. It applies the principles of gamification, making the learning process more engaging and rewarding. Learn2Mine has been piloted by undergraduates, which, through the ability to retry lessons and receive instant feedback, has allowed them to engage in more sophisticated data science concepts than previous semesters. The next step for Learn2Mine, which will be continuously extended with new algorithms and lessons and completely open to the public beginning January 2014 (http://learn2mine.appspot.com), is the completion of an extension framework giving international institutions and organizations of higher learning the ability to create their own lessons for students to perform.
Index Terms— Data mining, data science, gamification, education.
C. A. Turner, J. L. Dierksheide, and P. E. Anderson are with the College of Charleston, Charleston, SC 29424 USA (email: caturner3@g.cofc.edu, jldierks@g.cofc.edu, andersonp@cs.cofc.edu).
Index Terms— Data mining, data science, gamification, education.
C. A. Turner, J. L. Dierksheide, and P. E. Anderson are with the College of Charleston, Charleston, SC 29424 USA (email: caturner3@g.cofc.edu, jldierks@g.cofc.edu, andersonp@cs.cofc.edu).
Cite: Clayton A. Turner, Jacob L. Dierksheide, and Paul E. Anderson, " Learn2Mine: Data Science Practice and Education through Gameful Experiences," International Journal of e-Education, e-Business, e-Management and e-Learning vol. 4, no. 3, pp. 243-248, 2014.
General Information
ISSN: 2010-3654 (Online)
Abbreviated Title: Int. J. e-Educ. e-Bus. e-Manag. e-Learn.
Frequency: Quarterly
DOI: 10.17706/IJEEEE
Editor-in-Chief: Prof. Kuan-Chou Chen
Executive Editor: Ms. Nancy Lau
Abstracting/ Indexing: EBSCO, Google Scholar, Electronic Journals Library, QUALIS, ProQuest, INSPEC (IET)
E-mail: ijeeee@iap.org
-
Nov 04, 2022 News!
The paper published in Vol 12, No 4 has received dois from Crossref
-
Oct 28, 2022 News!
IJEEEE Vol 12, No 4 is available online! [Click]
-
Jul 28, 2022 News!
The papers published in Vol 12, No 2 & No 3 have all received dois from Crossref
-
Jul 26, 2022 News!
IJEEEE Vol 12, No 3 is available online! [Click]
-
Apr 25, 2022 News!
IJEEEE Vol 12, No 2 is available online! [Click]
- Read more>>