Volume 9 Number 2 (Jun. 2019)
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IJEEEE 2019 Vol.9(2): 123-130 ISSN: 2010-3654
doi: 10.17706/ijeeee.2019.9.2.123-130

Imagineering Gamification on Cloud Technology to Enhance the Innovative Skill

Pimpatchara Pornsawan, Panita Wannapiroon, Prachyanun Nilsook
Abstract—The purpose of this research study were (1) to synthesize the conceptual framework of Imagineering gamification on cloud technology, (2) to design and develop the model of Imagineering gamification on cloud technology to enhance the innovative skill, and (3) to evaluate the developed model. The sample of this research were 5 experts in information communication technology in education using purposive method. The research tools were the Imagineering gamification model on cloud technology to enhance the innovative skill learning and the evaluation form of the developed model. The results of the research showed that the Imagineering gamification model on cloud technology had five elements which were Imagineering Approach, Gamification elements, Occupational Science, User, and Social Cloud. The Imagineering learning activity on cloud technology had six steps included; imagination, design, development, presentation, improvement and evaluation. The gamification element using in the Imagineering gamification model on cloud technology consisted of six elements included; (1) Point (2) Level (3) Badge (4) Leaderboard (5) Reward and (6) Achievement. The Evaluation of the Imagineering gamification model on cloud technology to enhance the innovative skill learning was at much appropriate level (x = 4.15, S.D. = 0.47).

Index Terms—Imagineering, gamification, cloud technology, innovative skill.

Pimpatchara Pornsawan is with Division of Information and Communication Technology for Education, King Mongkut's University of Technology North Bangkok, Bangkok, Thailand (email: Pimpatchara@g.swu.ac.th).
Panita Wannapiroon is with Division of Information and Communication Technology for Education, King Mongkut's University of Technology North Bangkok, Bangkok, Thailand. She is also with Innovation and Technology Management Research Center, Science and Technology Research Institute, King Mongkut's University of Technology North Bangkok, Bangkok, Thailand.
Prachyanun Nilsook is with Division of Information and Communication Technology for Education, King Mongkut's University of Technology North Bangkok, Bangkok, Thailand. He is also with Vocational Educational Technology Research Center, King Mongkut's University of Technology North Bangkok, Bangkok, Thailand.

Cite: Pimpatchara Pornsawan, Panita Wannapiroon, Prachyanun Nilsook, "Imagineering Gamification on Cloud Technology to Enhance the Innovative Skill," International Journal of e-Education, e-Business, e-Management and e-Learning vol. 9, no. 2, pp. 123-130, 2019.

General Information

ISSN: 2010-3654 (Online)
Abbreviated Title: Int. J. e-Educ. e-Bus. e-Manag. e-Learn.
Frequency: Quarterly
Editor-in-Chief: Prof. Kuan-Chou Chen
Executive Editor: Ms. Nancy Lau
Abstracting/ Indexing: EBSCO, Google Scholar, Electronic Journals Library, QUALIS, ProQuest, INSPEC (IET)
E-mail: ijeeee@iap.org
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